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| jobref |
333E
|

|
| location |
central london
(london) |
| position |
LEAD ENVIRONMENT ARTIST - LONDON - SALARY DEPEND ON EXPERIENCE |
| type |
permanent |
| package |
market rate |
| start |
01.07.2010 |
This recently acquired studio and under new management is seeking various staff at senior level. Based in London and to work on a next gen action project.
Have 3 years minimum in the Video Game industry with an understanding of Real time Graphics issues.
Understand Art work flows with the ability to modify and improve them.
Ability to interpret the Art directors vision and communicate that to the rest of the team.
Have a great understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing.
Proficient understanding of colour theory, and be able to create balanced & appealing colour palettes.
Have excellent modelling and texturing abilities.
Ability to communicate on a wide range of issues and work well in a team spanning artists, programmers, and designers;
Have the ability to teach and to be taught.
Become the projects point of contact for environmental art with respect to aesthetics, technical knowledge, pipeline, and scheduling.
Help to maintain the vision of the project.
Work with others to outline processes, limitations and schedules for the project.
Take responsibility for the above processes, limitations and schedules for the length of the project.
Communicate deadlines and difficulties of your team to your art director.
Test and proactively troubleshoot areas that are not working in the game engine and help to fix them.
Be forward thinking and anticipate needs of your level design team.
Initiate critique of the environment work for the project.
Be meticulous and organized in the approach to the tasks, files and storage of the material, and help your team to be the same.
Be enthusiastic and expect to take on challenges.
Maintain the pacing of deliverables for your team.
Document procedures and pipelines
Person Requirements:
Minimum of at least 1 full next gen game development cycle as Lead Environment artist
Recruitment/interviewing experience
Experience using Crytek game engine an advantage
Platform animation i.e. PlayStation3, Xbox360
Excellent understanding of production procedures and software employed in the team
Good interpersonal skills
Good motivational skills
Excellent written and verbal communication
Able to manage, plan and organise time
Ability to work under pressure to tight deadlines at all levels
Ability to manage the demands of numerous people and tasks
Ability to be responsible for taking decisions
Team leadership qualities and a team player
Good task scheduling skills, able to assign work and monitor progress
Willing to work additional hours to meet the needs of the role
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