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– LEAD ENVIRONMENT ARTIST - LONDON - SALARY DEPEND ON EXPERIENCE
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Jobref:
333E
Location:
Central London (London)
Type:
Year
Package:
MARKET RATE
Start:
1 July 2010

Roll Overview:
This recently acquired studio and under new management is seeking various staff at senior level. Based in London and to work on a next gen action project.

Have 3 years minimum in the Video Game industry with an understanding of Real time Graphics issues.
• Understand Art work flows with the ability to modify and improve them.
• Ability to interpret the Art director’s vision and communicate that to the rest of the team.
• Have a great understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing.
• Proficient understanding of colour theory, and be able to create balanced & appealing colour palettes.
• Have excellent modelling and texturing abilities.
• Ability to communicate on a wide range of issues and work well in a team spanning artists, programmers, and designers;
• Have the ability to teach and to be taught.
• Become the project’s point of contact for environmental art with respect to aesthetics, technical knowledge, pipeline, and scheduling.
• Help to maintain the vision of the project.
• Work with others to outline processes, limitations and schedules for the project.
• Take responsibility for the above processes, limitations and schedules for the length of the project.
• Communicate deadlines and difficulties of your team to your art director.
• Test and proactively troubleshoot areas that are not working in the game engine and help to fix them.
• Be forward thinking and anticipate needs of your level design team.
• Initiate critique of the environment work for the project.
• Be meticulous and organized in the approach to the tasks, files and storage of the material, and help your team to be the same.
• Be enthusiastic and expect to take on challenges.
• Maintain the pacing of deliverables for your team.
• Document procedures and pipelines

Person Requirements:
• Minimum of at least 1 full next gen game development cycle as Lead Environment artist
• Recruitment/interviewing experience
• Experience using Crytek game engine an advantage
• Platform animation i.e. PlayStation3, Xbox360
• Excellent understanding of production procedures and software employed in the team
• Good interpersonal skills
• Good motivational skills
• Excellent written and verbal communication
• Able to manage, plan and organise time
• Ability to work under pressure to tight deadlines at all levels
• Ability to manage the demands of numerous people and tasks
• Ability to be responsible for taking decisions
• Team leadership qualities and a team player
• Good task scheduling skills, able to assign work and monitor progress
• Willing to work additional hours to meet the needs of the role

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