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Roll Overview:
Technical artists are the vital link between artists and programmers. They must possess a good grounding in both artistic and technical skills and have a full understanding and awareness of art development process and pipelines.
They are responsible for the evaluation, development, communication and support of the art creation and delivery pipelines of the project they are on.
The following describes the full spectrum of expectations for a technical artist. It is however, understood that some technical artists may have a primary focus encompassing specifically, art, animation, tools or shaders.
ART
Continual evaluation of art creation pipelines to asses it's effectiveness in the projects given development environment. Working with senior art and technical representatives as well as central technology team to ensure adherence to company based procedures and best practice.
The creation of tools and scripts as well as the design and implementation of processes that improve all applicable areas of the art pipeline in all relevant content creation applications of the project. This can include writing scripts in Python, MEL or Z-Scripts and may extend to full tool creation within an applications API or in some windows based environments.
The creation of pixel and vertex shaders by either writing them in HLSL, Cg or MetaSL or by using in house shader graph creation applications.
The design and implementation of new procedures to improve the techniques and pipelines of all areas of development including, lighting, surfacing (shaders and materials), post processing and special effects.
To effectively document and communicate pipeline and technology updates to relevant parties including management and central tech team.
Create and iteratively develop game assets from inception to final review on the target hardware within the game engine using appropriate tools (BlitzTech Tools).
ANIMATION
To design, create and implement the character rigs for the project. Working closely with character artists and animators to create a rigging system that provides good deformation, allows effective data transfer between applicable animation systems and meets all the requirements of the characters design.
The creation of tools and scripts as well as the design and implementation of processes that improve all applicable areas of the animation pipeline in all relevant content creation applications of the project. This can include writing scripts in Python, MEL or .xml and may extend to full tool creation within an applications API or in some windows based environments.
The design and implementation of new techniques and procedures within the games animation systems such as animation and state machine graphs, animation optimisation and debugging tools.
ESSENTIALS:
ART
An in-depth knowledge of applicable content creation applications such as Maya, Photoshop and Zbrush.
A good knowledge of game development tools and pipelines in such environments as Unreal Engine, CryEngine, Gamebryo or BlitzTech.
A full and explicit understanding of techniques to accurately simulate surfaces in game. This includes texture, lighting, shader and material parameter adjustments. This also includes the correct application and any appropriate optimisations required within the BlitzTech approved tool chain and pipeline whilst keeping the highest possible fidelity in game.
A good overall understanding of the post processing pipeline and the potential hit on fill and frame rates.
ANIMATION
An in-depth knowledge of applicable content creation applications such as Maya, Motionbuilder, and FaceFX.
A high level of understanding of animation techniques including rigging, skinning, motion capture, data transfer, retargeting, lip-sync and facial animation.
A good overall understanding of game animation systems such as animation blending, procedural content, animation graphs and game state editing.
Ability to apply good lighting principles to all artistic output within the artistic bounds of the project art style.
Familiarity with .NET application design.
REGULAR ESSENTIALS:
Artists must possess a good grounding in artistic skills and exhibit the ability to make good artistic judgements coupled with robust tool skills and an all round ability to autonomously create high quality game art assets.
Traditional Art Skills
Appreciation and ability to make good artistic judgements on form, colour and composition.
An understanding of the basic principles of lighting.
A basic working knowledge and general understanding of human anatomy.
Good natural artistic ability and flair.
Ability to develop and communicate ideas and concepts in a visual manner - both digitally and using traditional media.
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