Change-Job.com

A creative, friendly & professional approach to your new career.

... view the job details.

Search

Keywords
Skills, town/city, position etc.

Favourites

To add a job to your favourites list click on the 'Add to favourites' button in the top right corner of each job listing.

Jobs By Email

Stay up-to-date with jobs in your in-box! Read more, or get started by entering your email address below.

Change on Twitter Change on Facebook

Jobs List << Back

– SENIOR TECHNICAL ARTIST X 2 (1 XRIGGING SPECIALIST & 1 X SCRIPTING SPECIALIST)- BRISBANE, AUSTRALIA – SALARY DOE
Add to favourites
Jobref:
404STA
Location:
Nationwide (Brisbane)
Type:
Year
Package:
MARKET RATE
Start:
26 October 2009

Roll Overview:
•3+ years experience in the videogame industry with 2+ shipped titles as a technical artist and at least 1 project in current-gen
•Strong overall artistic ability (composition, colour, 3D modelling, texturing, etc.) and an understanding of general artistic aesthetics

•Strong understanding of rendering, budgets and other technical issues related to performance

•Strong understanding of rendering, vertex and pixel shaders is preferred

•Experience in developing material, shader, and effects for current gen projects and platforms

•A strong understanding of personal schedule management

•Loves console games, with an ability to critically analyse them

•Strong verbal and written communication skills

•Strong troubleshooting skills

•A thorough understanding of modern 3d engines and the technology behind them

•Any additional programming skills or a strong technical and aesthetic understanding of in-game special FX are highly regarded


Responsibilities:
General Technical Artist responsibilities:
•Implement and solve complex visual problems for the game
•Help refine and optimize process and pipeline for game asset creation
•Work in visual R&D, performance monitoring, standard setting, as well as process and pipeline creation
•R&D both new techniques and solutions to complex problems posed by the game design/direction
•Collaborate with the art director, graphic programmers, and technical art team in developing and defining triple-A quality visual effect stylization, shaders and materials
•Comprehensive understanding of technical issues between programming and art with the ability to dissect, interpret and communicate complex topics to all parts of the team

Rigging specific:
•Creating rigs, character control rigs, setup & weighting for character models
•Effectively implementing new tools and techniques for the rigging department or the creation of supporting interfaces, control mechanisms and tools for receiving departments
•Creation of the tech pipeline and movement systems of game characters (involves creating/updating the rigging pipeline and tools needed by the animators)
•Provides technical support to the character team and liaises closely with Programming teams to assist in the development of the rigging pipelines
•Can collaborate with animation and character teams to create character setups and control rigs

To apply for this job...

Enter your email address, check the appropriate box, and then hit the 'Apply' button.
If you are an exiting Change candidate, make sure you use your registered email address.

If you you would like to apply for multiple jobs, add them to your favourites and then use the 'Submit CV' link in the favourites box.

I am an existing Change candidate and would like to renew my stored details.
I am an existing Change candidate and my stored details are up-to-date.
I have not registered with Change before.

All content on this site © Change Job Ltd 2012. All rights reserved.