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Roll Overview:
We are looking for a full time Audio Programmer to develop our Next-Gen audio engine and Toolchain. Responsibilities will include development and use of DSP and other effects to enhance 3d environmental audio. Integration of Audio API and Toolchain with Physics, Character and other systems.
Support of existing Audio engine across all current console and PC platforms.
We require that the applicant have strong knowledge of C/C++, data structures and performance. University-level degree in Computer Science.
Applicant should also have a basic understanding of audio production and demonstrate a keen interest in the area. The ability to research and implement new ideas and technology. Industry experience preferred, will consider graduates with exceptionally strong programming. This is an excellent opportunity for someone who want to push forwards the boundaries of real time in game audio
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