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Roll Overview:
We are seeking an experienced console / PC programmer who really knows how to wring the last drops of performance out of a machine. The successful
applicant will be working in the Render Tech Team and be instrumental in pushing the development of the next-gen rendering components of the the
company's cross-platform engine on PS3, 360 and PC.
The ideal candidate will have:
o Experience programming consoles at a low-level on PS2, PS3, 360, Wii or PC.
o A good degree or post-graduate qualification in Computer Science or related subject (2.i or above).
o Fluent in C++ and object oriented programming and preferably some assembler experience.
o Strong 3D maths skills and an in-depth understanding of next-gen rendering techniques.
o Fluent in Direct X or a console API, and preferably HLSL, GLSL or CG shader programming.
o Strong debugging skills in a multi-threaded / multi-core environment.
o Understanding of machine architecture and ability to write code optimised
to the architecture of the machine.
o Positive can do attitude coupled with the ability to get things done.
o Structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
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