Working with the Lead Programmer, Level Designers and Level Artists; the successful candidate will primarily be responsible for writing rendering code, tools pipelines to implement the graphical special effects to set this game apart from its’ competition. Will also offer programming support to the art team.
The ideal candidate will have:
* Solid C++ and HLSL experience
* Either DX9 or next-generation console experience
* Performance optimisation skills and the ability to write performance-critical code
* Excellent knowledge and experience of 3d programming
We are looking for someone who can take direction and work under their own initiative to create state-of-the-art effects. They must be able to communicate effectively with both programmers and artists alike, and to be able to deliver effects of a high graphical standard
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